Name:
Origin: Speedster (Primary)
Rat Swarm (Secondary)
Statistics:
Strength15(+2)
Constitution14(+2)
Dexterity20(+5)
Intelligence9(-1)
Wisdom11(+0)
Charisma12(+1)
Max Hit Points:
26 Bloodied Value: 13
Initiative:
+6 Speed: 8
Defenses:
AC:16Fortitude:13Reflex:18Will:12
Armor:
UnarmoredLight ArmorHeavy Armor
Shield: YesNo
Skills:
Acrobatics+10
Athletics+7
Conspiracy+0
Insight+1
Interaction+2
Mechanics+0
Nature+1
Perception+1
Science+0
Stealth+10
Level:
1 Current EXP:
Power Source: Psi (+2 to Psi Alpha overcharge rolls.)
Primary Traits: Mutant Type: Dexterity; Psi; +2 to psi overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks.
Just a Blur (Level 1): Gain a +2 bonus to Reflex.
Blinding Speed (Level 1): Gain a +2 bonus to speed while wearing light armor or no armor.
Speedster Critical (Level 2 or 6): When you score a critical hit, you can make a basic attack as a free action.
Secondary Traits: Mutant Type: Dexterity; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Stealth checks.
Swarm Defense (Level 1): Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
Crawling Mass (Level 1): You can't be knocked prone.
Rat Swarm Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Melee Weapon:
+9 accuracy vs. AC, 1d4+6 damage
Ranged Weapon:
+9 accuracy vs. AC, 1d8+6 damage, range 5
Other Starting Gear:
Explorer's Kit: YesNo
Random Gear: (Randomize) Climber´s Kit, Ancient Junk: Portable table saw and Sci-fi serial on DVD, Canoe, Tent, Climber´s Kit
Quick AttackSpeedster Novice
Encounter • Psi, Physical, Weapon
Standard ActionMelee or Ranged Weapon
Target: One creature
Effect: You can shift 2 squares before the attack.
Attack: +9 (melee) / +9 (ranged) vs. AC
Hit: 1[W] + 6 physical damage, and you shift 2 squares.
Swarm!Rat Swarm Novice
Encounter • Bio, Physical
Standard ActionMelee 1
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8 + 7 physical damage, and the target is immobilized until the end of your next turn.