Name:
Origin: Giant (Primary)
Rat Swarm (Secondary)
Statistics:
Strength18(+4)
Constitution10(+0)
Dexterity16(+3)
Intelligence10(+0)
Wisdom9(-1)
Charisma10(+0)
Max Hit Points:
22 Bloodied Value: 11
Initiative:
+4 Speed: 6
Defenses:
AC:14Fortitude:17Reflex:14Will:11
Armor:
UnarmoredLight ArmorHeavy Armor
Shield: YesNo
Skills:
Acrobatics+4
Athletics+9
Conspiracy+1
Insight+0
Interaction+1
Mechanics+5
Nature+0
Perception+0
Science+1
Stealth+8
Level:
1 Current EXP:
Power Source: Bio (+2 to Bio Alpha overcharge rolls.)
Primary Traits: Mutant Type: Strength; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
Just Tough (Level 1): Gain a +2 bonus to Fortitude.
Encumbered Speed (Level 1): You move your speed, even while wearing heavy armor or carrying a heavy load.
Giant Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you push the target 3 squares.
Secondary Traits: Mutant Type: Dexterity; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Stealth checks.
Swarm Defense (Level 1): Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
Crawling Mass (Level 1): You can't be knocked prone.
Rat Swarm Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Melee Weapon:
+7 accuracy vs. AC, 1d4+4 damage
Ranged Weapon:
+7 accuracy vs. AC, 1d8+4 damage, range 5
Other Starting Gear:
Explorer's Kit: YesNo
Random Gear: (Randomize) Pickup truck, Heavy flashlight, Laptop computer, Duct tape
BrickbatGiant Novice
Encounter • Bio, Physical, Weapon
Standard ActionClose Burst 1
Requirement: You must be wielding a melee weapon.
Target: Each enemy in burst you can see
Attack: +8 vs. AC
Hit: 1[W] + 4 physical damage, and you knock the target prone.
Swarm!Rat Swarm Novice
Encounter • Bio, Physical
Standard ActionMelee 1
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d8 + 5 physical damage, and the target is immobilized until the end of your next turn.