Name:
Origin: Gravity Controller (Primary)
Empath (Secondary)
Statistics:
Strength16(+3)
Constitution18(+4)
Dexterity10(+0)
Intelligence5(-3)
Wisdom14(+2)
Charisma16(+3)
Max Hit Points:
30 Bloodied Value: 15
Initiative:
+1 Speed: 6
Defenses:
AC:11Fortitude:15Reflex:13Will:14
Armor:
UnarmoredLight ArmorHeavy Armor
Shield: YesNo
Skills:
Acrobatics+1
Athletics+8
Conspiracy-2
Insight+11
Interaction+4
Mechanics-2
Nature+3
Perception+3
Science-2
Stealth+1
Level:
1 Current EXP:
Power Source: Dark (+2 to Dark Alpha overcharge rolls.)
Primary Traits: Mutant Type: Constitution; Dark; +2 to dark overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
It Fell Sideways! (Level 1): Gain a +2 bonus to Reflex.
Gravity by Choice (Level 1): You take no damage from falling.
Gravity Controller Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and one creature within 2 squares of the target is immobilized until the end of your next turn.
Secondary Traits: Mutant Type: Charisma; Psi; +2 to psi overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Insight checks.
Pacifying Aura (Level 1): You and each ally adjacent to you never grant combat advantage.
Vital Presence (Level 1): Allies adjacent to you gain a +5 bonus to death saving throws.
Empath Critical (Level 2 or 6): When you score a critical hit, one ally within 5 squares of the target regains hit points equal to twice your level.
Melee Weapon:
+4 accuracy vs. AC, 1d4+1 damage
Ranged Weapon:
+4 accuracy vs. AC, 1d8+1 damage, range 5
Other Starting Gear:
Explorer's Kit: YesNo
Random Gear: (Randomize) Duct tape, Fuel¸ 5 gallons, Canoe, Wagon
Gravitational PulseGravity Controller Novice
At-Will • Dark, Physical
Standard ActionRanged 10
Target: One creature
Attack: +5 vs Fortitude
Hit: 1d10 + 6 physical damage, and the target is slowed until the end of your next turn.
Vitality TransfarEmpath Novice
Encounter • Psi
Standard ActionRanged 3
Target: One creature
Attack: +4 vs. Fortitude
Hit: The target is weakened until the end of your next turn. In addition, you or one ally within 5 squares of you gains temporary hit points equal to 3.