Name:
Origin: Speedster (Primary)
Hawkoid (Secondary)
Statistics:
Strength8(-1)
Constitution7(-2)
Dexterity18(+4)
Intelligence9(-1)
Wisdom16(+3)
Charisma12(+1)
Max Hit Points:
19 Bloodied Value: 9
Initiative:
+5 Speed: 8
Defenses:
AC:15Fortitude:10Reflex:17Will:14
Armor:
UnarmoredLight ArmorHeavy Armor
Shield: YesNo
Skills:
Acrobatics+9
Athletics+0
Conspiracy+0
Insight+4
Interaction+2
Mechanics+0
Nature+8
Perception+8
Science+0
Stealth+5
Level:
1 Current EXP:
Power Source: Psi (+2 to Psi Alpha overcharge rolls.)
Primary Traits: Mutant Type: Dexterity; Psi; +2 to psi overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks.
Just a Blur (Level 1): Gain a +2 bonus to Reflex.
Blinding Speed (Level 1): Gain a +2 bonus to speed while wearing light armor or no armor.
Speedster Critical (Level 2 or 6): When you score a critical hit, you can make a basic attack as a free action.
Secondary Traits: Mutant Type: Wisdom; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Perception checks.
Flight (Level 1): You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.
Hawkoid Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you can fly your speed as a free action.
Melee Weapon:
+8 accuracy vs. AC, 1d4+5 damage
Ranged Weapon:
+8 accuracy vs. AC, 1d8+5 damage, range 5
Other Starting Gear:
Explorer's Kit: YesNo
Random Gear: (Randomize) Climber´s Kit, Wagon, Draft horse (no wagon), Generator (8 hours of fuel)
Quick AttackSpeedster Novice
Encounter • Psi, Physical, Weapon
Standard ActionMelee or Ranged Weapon
Target: One creature
Effect: You can shift 2 squares before the attack.
Attack: +8 (melee) / +8 (ranged) vs. AC
Hit: 1[W] + 5 physical damage, and you shift 2 squares.
Terrifying ShriekHawkoid Novice
Encounter • Bio, Psychic
Standard ActionClose Burst 2
Target: Each creature in burst
Attack: +4 vs. Will
Hit: 1d6 + 4 psychic damage, and you slide the target 1 square.