Name:
Origin: Pyrokinetic (Primary)
Radioactive (Secondary)
Statistics:
Strength13(+1)
Constitution16(+3)
Dexterity9(-1)
Intelligence10(+0)
Wisdom18(+4)
Charisma8(-1)
Max Hit Points:
28 Bloodied Value: 14
Initiative:
+0 Speed: 6
Defenses:
AC:11Fortitude:16Reflex:11Will:15
Armor:
UnarmoredLight ArmorHeavy Armor
Shield: YesNo
Skills:
Acrobatics+0
Athletics+2
Conspiracy+1
Insight+5
Interaction+4
Mechanics+1
Nature+5
Perception+5
Science+9
Stealth+0
Level:
1 Current EXP:
Power Source: Psi (+2 to Psi Alpha overcharge rolls.)
Primary Traits: Mutant Type: Wisdom; Psi; +2 to psi overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks.
Fire Resistance (Level 1): Gain resist 10 fire.
Fiery Aura (Level 1): Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
Pyrokinetic Critical (Level 2 or 6): When you score a critical hit, the target gains ongoing 10 fire damage (save ends).
Secondary Traits: Mutant Type: Constitution; Dark; +2 to dark overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Science checks.
You've had Worse (Level 1): Gain a +2 bonus to Fortitude.
Gamma Tolerance (Level 1): Gain resist 15 radiation.
Radioactive Critical (Level 2 or 6): When you score a critical hit, the target is weakened until the end of your next turn.
Melee Weapon:
+4 accuracy vs. AC, 1d4+1 damage
Ranged Weapon:
+4 accuracy vs. AC, 1d8+1 damage, range 5
Other Starting Gear:
Explorer's Kit: YesNo
Random Gear: (Randomize) Generator (8 hours of fuel), Radio cell phone, Generator (8 hours of fuel)
Fiery FlamePyrokinetic Novice
At-Will • Fire, Psi
Standard ActionRanged 5
Target: One creature
Attack: +5 vs. Reflex
Hit: 2d8 + 6 fire damage.
Radiation EyesRadioactive Novice
At-Will • Dark, Radiation
Standard ActionRanged 5
Target: One creature
Attack: +Constitution + 1 vs. Fortitude
Hit: 1d10 + Constitution + 2 radiation damage, and the target takes a -2 penalty to all defenses until the end of your next turn.